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Openttd best trains newgrf4/14/2024 ![]() ![]() That is going to be improved especially on the graphical side in the next version new sprites are already waiting to be coded, but I've been testing a few backend things so far which doesn't immediately show. The wagons are to be unified to about two hand full of refittable wagons, at best to nothing less than with dedicated loading sprites for each cargo, in order accomodate all possible cargos along with all possible newgrf combinations. It would be no problem to a) introduce engines and wagons prior to the default introduction dates (2050, though. ![]() There's one fundamental thing I do not want to change with this set: Default vehicles shall not be limited beyond what they are capable of in an OpenTTD without NewGRFs, so I'd not like to decrease the cargo capacity of wagons or limit their max speed (at least not for a default choice of parameters by means of parameters I might enable such things). go ahead to make suggestions, if you like. or one look the old, the other the newer one, depending upon the date they were purchased. Maybe I could also make it such that only different trains look different and the single train more uniform. That actually is not a bug but a feature to make for some variety I'm open to suggestions there, this is rather a bit of a play-around and test for this kind of thing and it does not necessarily have to remain that way as it's now using in a 3:1 ration randomly the two coal wagon styles. N0zYk wrote:Found another hmm bug? If i bulid coal train with bulk wagons, they are not the same. Nightlies are available from the DevZone for those who want to play with the bleeding edge development version.ĭresden an der Donau Transport, 18-04-1980.png (172 KiB) Viewed 42313 times Graphics are those from OpenGFX, by molace, DanMacK, Zephyris, Uzurpator and buttercup, additional new ones from molace and DanMacK. Full support for ECS, FIRS and PBI industry setsįor the future we plan more specialized cargo support, including more loading stages and special treatment of more engines and trains and possibly adding a few selected additional engines in order to complement the set of available rolling stock over the range of years, especially for the early ones. new livery override for the arctic TurboTrain, so that passenger and mail carriages match the engine a bulk wagon, a flatbed wagon, a covered piece goods wagon, a tank wagon and a refrigerated wagon with dedicated sprites for many cargos It's still in its infancy and will still need to grow. If you try to set more than three cargos for the Factory, some of them will be moved to other industries (check the parameters description for more information).Let me show you the newest baby of the OpenGFX+ family, OpenGFX+ Trains. You can for example make the Factory accept Steel, Copper Ore and Wood, make the Farm produce Livestock only and deliver it to a Food Processing Plant and so on. The custom chain feature is now complete: now you can decide what industries you want to use in your game, no matter the climate. Now these industries will close after a random period starting at the last time the industry received cargo, with a minimum of 5 years. This new release fixes a nasty (but not reported) bug with the Power Plant Power Plants and Water Towers would close at random even when serviced. ![]() Change: Re-add the dirt to the oil derrik's ground tiles. Change: The Power Plant and the Water Tower now close after a random period of time without delivered cargo. Add: Warning when using too many factory chains. Add: Shop industry for Food acceptance in temperate. Feature: Customizable Copper Ore chain. Version 0.3.0 wrote:- Feature: Customizable Iron Ore chain. Fix: Improve ground awareness of oil wells Fix: Oil Rigs did not produce and accept Passengers anymore. Fix: Oil Rigs did not have heliports nor docks anymore. Fix: Convert price factors to the right units. NewGRF The NewGRF Settings window is a new feature which allows better management of NewGRF files. NewGRF FAQ Answers to frequent questions and problems using GRF files in OpenTTD. Fix: Also allow random generation of banks when the valuable cargo is selected The DBSet, now the DBSetXL, is a large NewGRF train set created by Michael Blunck. Fix: Bundle readme.txt instead of readme.ptxt Fix: Currently toyland climate is not supported Change: Make the meaning of 'coastal distance 0' slightly clearer for oil refineries Feature: Animation for the diamond mine Feature: Ground awareness for the diamond mine Feature: Parameter for disabling Valuables Bank building restrictions. Feature: Disabling building limits for Oil Rigs also allows them to be built during map generation. Feature: Compatibility checks for several NewGRFs. Feature: Parameter for disabling Oil Rig building restrictions. Version 0.2.0 wrote:- Feature: Parameter for disabling Oil Wells building restrictions.
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